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But we also know there are whole genres of very popular games that aren't a perfect fit for touch input and they're also not a perfect fit for game controllers. It's more of a lean-back experience, and I have additional control. Here in Fox2, I find it more fun to play the game with a game controller on an iPad. And many gamers consider this right thumbstick more sensitive and accurate to use for aiming and camera control. For example, driving games can take advantage of the analog triggers and the shoulder buttons to give finer control to acceleration and braking. Still, many games and game genres were really designed around the tactile feedback and the precision of a game controller, and they don't always translate well to on-screen controls. On the left, is a touch area that acts like a left joystick, and on the right, I have two actions, as well as a right joystick. Here, I can play one of our sample applications, Fox2, using its on-screen controls. This has worked well for many first-person view-oriented games, as well as for driving games. Some games have added on-screen controls with thumbstick areas and buttons similar to a game controller. It's one of the winners of last year's Apple Design Awards, and it's super fun. Whole new genres of games have emerged utilizing taps, swipes, touches and gestures. Multi-Touch input is incredibly flexible. We've added specific support for keyboard and mouse gaming because we know games are often designed around their main form of input.įor example, most iPhone and iPad games are designed around Multi-Touch input. This video covers adding keyboard and mouse input support to your games for iPadOS. Hi, my name is Nat Brown, and I work on the Game Technologies team here at Apple. Have a question? Ask with tag wwdc20-10617.
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Learn how to integrate keyboard and “delta” mouse coordinate events for player motion, and disable pointer system gestures like the Dock or Control Center to take full advantage of full screen gameplay.įor further information on adding support for console game controllers like the Xbox Elite Wireless Controller Series 2 and Xbox Adaptive Controller, watch “Advancements in Game Controllers.” And learn more about using UIKit to manage indirect input by checking out “Handle trackpad and mouse input”. Discover how to use the Game Controller framework to augment your existing titles, bring over games from other platforms, or dream up entirely new interaction experiences. Level up your iPad games and add in keyboard, mouse, and trackpad controls. Bring keyboard and mouse gaming to iPad.